Files
DiscordChatExporter/DiscordChatExporter.Gui/PublishMacOSBundle.csx
2026-03-23 23:34:57 +02:00

129 lines
5.1 KiB
C#
Executable File

#!/usr/bin/dotnet --
#:package CliFx
using CliFx;
using CliFx.Attributes;
using CliFx.Infrastructure;
return await new CliApplicationBuilder()
.AddCommand<PublishMacOSBundleCommand>()
.Build()
.RunAsync(args);
[Command(Description = "Publishes the GUI app as a macOS .app bundle.")]
public class PublishMacOSBundleCommand : ICommand
{
private const string BundleName = "DiscordChatExporter.app";
private const string AppName = "DiscordChatExporter";
private const string AppCopyright = "© Oleksii Holub";
private const string AppIdentifier = "me.Tyrrrz.DiscordChatExporter";
private const string AppSpokenName = "Discord Chat Exporter";
private const string AppIconName = "AppIcon";
[CommandOption("publish-dir", Description = "Path to the publish output directory.")]
public required string PublishDirPath { get; init; }
[CommandOption("icons-file", Description = "Path to the .icns icons file.")]
public required string IconsFilePath { get; init; }
[CommandOption("full-version", Description = "Full version string (e.g. '1.2.3.4').")]
public required string FullVersion { get; init; }
[CommandOption("short-version", Description = "Short version string (e.g. '1.2.3').")]
public required string ShortVersion { get; init; }
public async ValueTask ExecuteAsync(IConsole console)
{
// Set up paths
var publishDirPath = Path.GetFullPath(PublishDirPath);
var tempDirPath = Path.GetFullPath(
Path.Combine(publishDirPath, "../publish-macos-app-temp")
);
// Ensure the temporary directory is clean before use in case a previous run crashed
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, true);
var bundleDirPath = Path.Combine(tempDirPath, BundleName);
var contentsDirPath = Path.Combine(bundleDirPath, "Contents");
try
{
// Copy icons into the .app's Resources folder
Directory.CreateDirectory(Path.Combine(contentsDirPath, "Resources"));
File.Copy(
IconsFilePath,
Path.Combine(contentsDirPath, "Resources", "AppIcon.icns"),
true
);
// Generate the Info.plist metadata file with the app information
// lang=xml
var plistContent = $"""
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>{AppName}</string>
<key>CFBundleName</key>
<string>{AppName}</string>
<key>CFBundleExecutable</key>
<string>{AppName}</string>
<key>NSHumanReadableCopyright</key>
<string>{AppCopyright}</string>
<key>CFBundleIdentifier</key>
<string>{AppIdentifier}</string>
<key>CFBundleSpokenName</key>
<string>{AppSpokenName}</string>
<key>CFBundleIconFile</key>
<string>{AppIconName}</string>
<key>CFBundleIconName</key>
<string>{AppIconName}</string>
<key>CFBundleVersion</key>
<string>{FullVersion}</string>
<key>CFBundleShortVersionString</key>
<string>{ShortVersion}</string>
<key>NSHighResolutionCapable</key>
<true />
<key>CFBundlePackageType</key>
<string>APPL</string>
</dict>
</plist>
""";
await File.WriteAllTextAsync(Path.Combine(contentsDirPath, "Info.plist"), plistContent);
// Delete the previous bundle if it exists
var existingBundlePath = Path.Combine(publishDirPath, BundleName);
if (Directory.Exists(existingBundlePath))
Directory.Delete(existingBundlePath, true);
// Move all files from the publish directory into the MacOS directory
Directory.CreateDirectory(Path.Combine(contentsDirPath, "MacOS"));
foreach (var entryPath in Directory.GetFileSystemEntries(publishDirPath))
{
var destinationPath = Path.Combine(
contentsDirPath,
"MacOS",
Path.GetFileName(entryPath)
);
if (Directory.Exists(entryPath))
Directory.Move(entryPath, destinationPath);
else
File.Move(entryPath, destinationPath);
}
// Move the final bundle into the publish directory for upload
Directory.Move(bundleDirPath, Path.Combine(publishDirPath, BundleName));
}
finally
{
// Clean up the temporary directory
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, true);
}
}
}