mirror of
https://github.com/Tyrrrz/DiscordChatExporter.git
synced 2026-03-29 01:45:28 +00:00
Replace Publish-MacOSBundle.ps1 with a .NET 10 single-file C# script (#1515)
Co-authored-by: Tyrrrz <1935960+Tyrrrz@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -56,7 +56,7 @@
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<Target Name="PublishMacOSBundle" AfterTargets="Publish" Condition="$(PublishMacOSBundle)">
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<Exec
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Command="pwsh -ExecutionPolicy Bypass -File $(ProjectDir)/Publish-MacOSBundle.ps1 -PublishDirPath $(PublishDir) -IconsFilePath $(ProjectDir)/../favicon.icns -FullVersion $(Version) -ShortVersion $(AssemblyVersion)"
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Command="dotnet run --file "$(ProjectDir)Publish-MacOSBundle.csx" -- --publish-dir "$(PublishDir)" --icons-file "$(ProjectDir)../favicon.icns" --full-version $(Version) --short-version $(AssemblyVersion)"
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LogStandardErrorAsError="true"
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/>
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</Target>
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128
DiscordChatExporter.Gui/Publish-MacOSBundle.csx
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128
DiscordChatExporter.Gui/Publish-MacOSBundle.csx
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@@ -0,0 +1,128 @@
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#!/usr/bin/env -S dotnet run --
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#:package CliFx
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using CliFx;
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using CliFx.Attributes;
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using CliFx.Infrastructure;
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return await new CliApplicationBuilder()
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.AddCommand<PublishMacOSBundleCommand>()
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.Build()
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.RunAsync(args);
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[Command(Description = "Publishes the GUI app as a macOS .app bundle.")]
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public class PublishMacOSBundleCommand : ICommand
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{
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private const string BundleName = "DiscordChatExporter.app";
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private const string AppName = "DiscordChatExporter";
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private const string AppCopyright = "© Oleksii Holub";
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private const string AppIdentifier = "me.Tyrrrz.DiscordChatExporter";
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private const string AppSpokenName = "Discord Chat Exporter";
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private const string AppIconName = "AppIcon";
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[CommandOption("publish-dir", Description = "Path to the publish output directory.")]
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public required string PublishDirPath { get; init; }
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[CommandOption("icons-file", Description = "Path to the .icns icons file.")]
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public required string IconsFilePath { get; init; }
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[CommandOption("full-version", Description = "Full version string (e.g. '1.2.3.4').")]
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public required string FullVersion { get; init; }
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[CommandOption("short-version", Description = "Short version string (e.g. '1.2.3').")]
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public required string ShortVersion { get; init; }
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public async ValueTask ExecuteAsync(IConsole console)
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{
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// Set up paths
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var publishDirPath = Path.GetFullPath(PublishDirPath);
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var tempDirPath = Path.GetFullPath(
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Path.Combine(publishDirPath, "../publish-macos-app-temp")
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);
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// Ensure the temporary directory is clean before use in case a previous run crashed
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if (Directory.Exists(tempDirPath))
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Directory.Delete(tempDirPath, true);
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var bundleDirPath = Path.Combine(tempDirPath, BundleName);
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var contentsDirPath = Path.Combine(bundleDirPath, "Contents");
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try
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{
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// Copy icons into the .app's Resources folder
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Directory.CreateDirectory(Path.Combine(contentsDirPath, "Resources"));
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File.Copy(
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IconsFilePath,
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Path.Combine(contentsDirPath, "Resources", "AppIcon.icns"),
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true
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);
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// Generate the Info.plist metadata file with the app information
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// lang=xml
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var plistContent = $"""
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>{AppName}</string>
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<key>CFBundleName</key>
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<string>{AppName}</string>
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<key>CFBundleExecutable</key>
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<string>{AppName}</string>
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<key>NSHumanReadableCopyright</key>
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<string>{AppCopyright}</string>
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<key>CFBundleIdentifier</key>
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<string>{AppIdentifier}</string>
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<key>CFBundleSpokenName</key>
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<string>{AppSpokenName}</string>
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<key>CFBundleIconFile</key>
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<string>{AppIconName}</string>
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<key>CFBundleIconName</key>
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<string>{AppIconName}</string>
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<key>CFBundleVersion</key>
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<string>{FullVersion}</string>
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<key>CFBundleShortVersionString</key>
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<string>{ShortVersion}</string>
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<key>NSHighResolutionCapable</key>
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<true />
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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</dict>
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</plist>
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""";
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await File.WriteAllTextAsync(Path.Combine(contentsDirPath, "Info.plist"), plistContent);
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// Delete the previous bundle if it exists
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var existingBundlePath = Path.Combine(publishDirPath, BundleName);
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if (Directory.Exists(existingBundlePath))
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Directory.Delete(existingBundlePath, true);
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// Move all files from the publish directory into the MacOS directory
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Directory.CreateDirectory(Path.Combine(contentsDirPath, "MacOS"));
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foreach (var entryPath in Directory.GetFileSystemEntries(publishDirPath))
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{
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var destinationPath = Path.Combine(
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contentsDirPath,
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"MacOS",
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Path.GetFileName(entryPath)
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);
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if (Directory.Exists(entryPath))
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Directory.Move(entryPath, destinationPath);
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else
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File.Move(entryPath, destinationPath);
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}
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// Move the final bundle into the publish directory for upload
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Directory.Move(bundleDirPath, Path.Combine(publishDirPath, BundleName));
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}
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finally
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{
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// Clean up the temporary directory
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if (Directory.Exists(tempDirPath))
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Directory.Delete(tempDirPath, true);
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}
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}
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}
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@@ -1,87 +0,0 @@
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param(
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[Parameter(Mandatory=$true)]
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[string]$PublishDirPath,
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[Parameter(Mandatory=$true)]
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[string]$IconsFilePath,
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[Parameter(Mandatory=$true)]
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[string]$FullVersion,
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[Parameter(Mandatory=$true)]
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[string]$ShortVersion
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)
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$ErrorActionPreference = "Stop"
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# Setup paths
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$tempDirPath = Join-Path $PublishDirPath "../publish-macos-app-temp"
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$bundleName = "DiscordChatExporter.app"
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$bundleDirPath = Join-Path $tempDirPath $bundleName
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$contentsDirPath = Join-Path $bundleDirPath "Contents"
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$macosDirPath = Join-Path $contentsDirPath "MacOS"
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$resourcesDirPath = Join-Path $contentsDirPath "Resources"
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try {
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# Initialize the bundle's directory structure
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New-Item -Path $bundleDirPath -ItemType Directory -Force
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New-Item -Path $contentsDirPath -ItemType Directory -Force
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New-Item -Path $macosDirPath -ItemType Directory -Force
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New-Item -Path $resourcesDirPath -ItemType Directory -Force
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# Copy icons into the .app's Resources folder
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Copy-Item -Path $IconsFilePath -Destination (Join-Path $resourcesDirPath "AppIcon.icns") -Force
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# Generate the Info.plist metadata file with the app information
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$plistContent = @"
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>DiscordChatExporter</string>
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<key>CFBundleName</key>
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<string>DiscordChatExporter</string>
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<key>CFBundleExecutable</key>
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<string>DiscordChatExporter</string>
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<key>NSHumanReadableCopyright</key>
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<string>© Oleksii Holub</string>
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<key>CFBundleIdentifier</key>
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<string>me.Tyrrrz.DiscordChatExporter</string>
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<key>CFBundleSpokenName</key>
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<string>Discord Chat Exporter</string>
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<key>CFBundleIconFile</key>
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<string>AppIcon</string>
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<key>CFBundleIconName</key>
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<string>AppIcon</string>
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<key>CFBundleVersion</key>
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<string>$FullVersion</string>
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<key>CFBundleShortVersionString</key>
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<string>$ShortVersion</string>
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<key>NSHighResolutionCapable</key>
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<true />
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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</dict>
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</plist>
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"@
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Set-Content -Path (Join-Path $contentsDirPath "Info.plist") -Value $plistContent
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# Delete the previous bundle if it exists
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if (Test-Path (Join-Path $PublishDirPath $bundleName)) {
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Remove-Item -Path (Join-Path $PublishDirPath $bundleName) -Recurse -Force
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}
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# Move all files from the publish directory into the MacOS directory
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Get-ChildItem -Path $PublishDirPath | ForEach-Object {
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Move-Item -Path $_.FullName -Destination $macosDirPath -Force
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}
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# Move the final bundle into the publish directory for upload
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Move-Item -Path $bundleDirPath -Destination $PublishDirPath -Force
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}
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finally {
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# Clean up the temporary directory
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Remove-Item -Path $tempDirPath -Recurse -Force
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}
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