Replace Publish-MacOSBundle.ps1 with a .NET 10 single-file C# script (#1515)

Co-authored-by: Tyrrrz <1935960+Tyrrrz@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
This commit is contained in:
Copilot
2026-03-23 23:18:46 +02:00
committed by GitHub
parent 5a26ba0b5a
commit e794d7c833
3 changed files with 129 additions and 88 deletions

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@@ -56,7 +56,7 @@
<Target Name="PublishMacOSBundle" AfterTargets="Publish" Condition="$(PublishMacOSBundle)">
<Exec
Command="pwsh -ExecutionPolicy Bypass -File $(ProjectDir)/Publish-MacOSBundle.ps1 -PublishDirPath $(PublishDir) -IconsFilePath $(ProjectDir)/../favicon.icns -FullVersion $(Version) -ShortVersion $(AssemblyVersion)"
Command="dotnet run --file &quot;$(ProjectDir)Publish-MacOSBundle.csx&quot; -- --publish-dir &quot;$(PublishDir)&quot; --icons-file &quot;$(ProjectDir)../favicon.icns&quot; --full-version $(Version) --short-version $(AssemblyVersion)"
LogStandardErrorAsError="true"
/>
</Target>

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@@ -0,0 +1,128 @@
#!/usr/bin/env -S dotnet run --
#:package CliFx
using CliFx;
using CliFx.Attributes;
using CliFx.Infrastructure;
return await new CliApplicationBuilder()
.AddCommand<PublishMacOSBundleCommand>()
.Build()
.RunAsync(args);
[Command(Description = "Publishes the GUI app as a macOS .app bundle.")]
public class PublishMacOSBundleCommand : ICommand
{
private const string BundleName = "DiscordChatExporter.app";
private const string AppName = "DiscordChatExporter";
private const string AppCopyright = "© Oleksii Holub";
private const string AppIdentifier = "me.Tyrrrz.DiscordChatExporter";
private const string AppSpokenName = "Discord Chat Exporter";
private const string AppIconName = "AppIcon";
[CommandOption("publish-dir", Description = "Path to the publish output directory.")]
public required string PublishDirPath { get; init; }
[CommandOption("icons-file", Description = "Path to the .icns icons file.")]
public required string IconsFilePath { get; init; }
[CommandOption("full-version", Description = "Full version string (e.g. '1.2.3.4').")]
public required string FullVersion { get; init; }
[CommandOption("short-version", Description = "Short version string (e.g. '1.2.3').")]
public required string ShortVersion { get; init; }
public async ValueTask ExecuteAsync(IConsole console)
{
// Set up paths
var publishDirPath = Path.GetFullPath(PublishDirPath);
var tempDirPath = Path.GetFullPath(
Path.Combine(publishDirPath, "../publish-macos-app-temp")
);
// Ensure the temporary directory is clean before use in case a previous run crashed
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, true);
var bundleDirPath = Path.Combine(tempDirPath, BundleName);
var contentsDirPath = Path.Combine(bundleDirPath, "Contents");
try
{
// Copy icons into the .app's Resources folder
Directory.CreateDirectory(Path.Combine(contentsDirPath, "Resources"));
File.Copy(
IconsFilePath,
Path.Combine(contentsDirPath, "Resources", "AppIcon.icns"),
true
);
// Generate the Info.plist metadata file with the app information
// lang=xml
var plistContent = $"""
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>{AppName}</string>
<key>CFBundleName</key>
<string>{AppName}</string>
<key>CFBundleExecutable</key>
<string>{AppName}</string>
<key>NSHumanReadableCopyright</key>
<string>{AppCopyright}</string>
<key>CFBundleIdentifier</key>
<string>{AppIdentifier}</string>
<key>CFBundleSpokenName</key>
<string>{AppSpokenName}</string>
<key>CFBundleIconFile</key>
<string>{AppIconName}</string>
<key>CFBundleIconName</key>
<string>{AppIconName}</string>
<key>CFBundleVersion</key>
<string>{FullVersion}</string>
<key>CFBundleShortVersionString</key>
<string>{ShortVersion}</string>
<key>NSHighResolutionCapable</key>
<true />
<key>CFBundlePackageType</key>
<string>APPL</string>
</dict>
</plist>
""";
await File.WriteAllTextAsync(Path.Combine(contentsDirPath, "Info.plist"), plistContent);
// Delete the previous bundle if it exists
var existingBundlePath = Path.Combine(publishDirPath, BundleName);
if (Directory.Exists(existingBundlePath))
Directory.Delete(existingBundlePath, true);
// Move all files from the publish directory into the MacOS directory
Directory.CreateDirectory(Path.Combine(contentsDirPath, "MacOS"));
foreach (var entryPath in Directory.GetFileSystemEntries(publishDirPath))
{
var destinationPath = Path.Combine(
contentsDirPath,
"MacOS",
Path.GetFileName(entryPath)
);
if (Directory.Exists(entryPath))
Directory.Move(entryPath, destinationPath);
else
File.Move(entryPath, destinationPath);
}
// Move the final bundle into the publish directory for upload
Directory.Move(bundleDirPath, Path.Combine(publishDirPath, BundleName));
}
finally
{
// Clean up the temporary directory
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, true);
}
}
}

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@@ -1,87 +0,0 @@
param(
[Parameter(Mandatory=$true)]
[string]$PublishDirPath,
[Parameter(Mandatory=$true)]
[string]$IconsFilePath,
[Parameter(Mandatory=$true)]
[string]$FullVersion,
[Parameter(Mandatory=$true)]
[string]$ShortVersion
)
$ErrorActionPreference = "Stop"
# Setup paths
$tempDirPath = Join-Path $PublishDirPath "../publish-macos-app-temp"
$bundleName = "DiscordChatExporter.app"
$bundleDirPath = Join-Path $tempDirPath $bundleName
$contentsDirPath = Join-Path $bundleDirPath "Contents"
$macosDirPath = Join-Path $contentsDirPath "MacOS"
$resourcesDirPath = Join-Path $contentsDirPath "Resources"
try {
# Initialize the bundle's directory structure
New-Item -Path $bundleDirPath -ItemType Directory -Force
New-Item -Path $contentsDirPath -ItemType Directory -Force
New-Item -Path $macosDirPath -ItemType Directory -Force
New-Item -Path $resourcesDirPath -ItemType Directory -Force
# Copy icons into the .app's Resources folder
Copy-Item -Path $IconsFilePath -Destination (Join-Path $resourcesDirPath "AppIcon.icns") -Force
# Generate the Info.plist metadata file with the app information
$plistContent = @"
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>DiscordChatExporter</string>
<key>CFBundleName</key>
<string>DiscordChatExporter</string>
<key>CFBundleExecutable</key>
<string>DiscordChatExporter</string>
<key>NSHumanReadableCopyright</key>
<string>© Oleksii Holub</string>
<key>CFBundleIdentifier</key>
<string>me.Tyrrrz.DiscordChatExporter</string>
<key>CFBundleSpokenName</key>
<string>Discord Chat Exporter</string>
<key>CFBundleIconFile</key>
<string>AppIcon</string>
<key>CFBundleIconName</key>
<string>AppIcon</string>
<key>CFBundleVersion</key>
<string>$FullVersion</string>
<key>CFBundleShortVersionString</key>
<string>$ShortVersion</string>
<key>NSHighResolutionCapable</key>
<true />
<key>CFBundlePackageType</key>
<string>APPL</string>
</dict>
</plist>
"@
Set-Content -Path (Join-Path $contentsDirPath "Info.plist") -Value $plistContent
# Delete the previous bundle if it exists
if (Test-Path (Join-Path $PublishDirPath $bundleName)) {
Remove-Item -Path (Join-Path $PublishDirPath $bundleName) -Recurse -Force
}
# Move all files from the publish directory into the MacOS directory
Get-ChildItem -Path $PublishDirPath | ForEach-Object {
Move-Item -Path $_.FullName -Destination $macosDirPath -Force
}
# Move the final bundle into the publish directory for upload
Move-Item -Path $bundleDirPath -Destination $PublishDirPath -Force
}
finally {
# Clean up the temporary directory
Remove-Item -Path $tempDirPath -Recurse -Force
}